StarCraft improved on its predecessor Warcraft II, which showcased two quite equivalent playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI launch War Wind. The unit varieties available https://holdenqn1w3.blogdun.com/30427032/starcraft-things-to-know-before-you-buy